Research in motion dips below $10 for the first time since 2003, Is it time to buy? or Will it go all the way down..
Research In Motion Ltd. (RIMM) fell to the lowest level since 2003, marking four days of declines since the struggling maker of the BlackBerry smartphone forecast a first- quarter operating loss and said it had hired banks to explore strategic options.
RIM declined 5.9 percent to $9.66 a share at 12:12 p.m. in New York, for the lowest price since Dec. 22, 2003.
RIM said May 29 it will report a quarterly loss, the first since 2004 for the Waterloo, Ontario-based company, according to data compiled by Bloomberg.
JPMorgan Chase & Co. and RBC Capital Markets have been hired to help RIM evaluate options, including forging partnerships, licensing its software and looking at “strategic business model alternatives,” the company said
Research In Motion Ltd. (RIMM) fell to the lowest level since 2003, marking four days of declines since the struggling maker of the BlackBerry smartphone forecast a first- quarter operating loss and said it had hired banks to explore strategic options.
RIM declined 5.9 percent to $9.66 a share at 12:12 p.m. in New York, for the lowest price since Dec. 22, 2003.
RIM said May 29 it will report a quarterly loss, the first since 2004 for the Waterloo, Ontario-based company, according to data compiled by Bloomberg.
JPMorgan Chase & Co. and RBC Capital Markets have been hired to help RIM evaluate options, including forging partnerships, licensing its software and looking at “strategic business model alternatives,” the company said
Who is The Greatest Indian After Mahatma Gandhi?
Based on an internationally acclaimed format by BBC held in 22 countries, the initiative is to select that one great Indian after Mahatma Gandhi who is the most influential, iconic & inspirational and has impacted your life.
Vote for up to 10 out of 50 nominees that you think are most deserving here
The Greatest Indian after Mahatma Gandhi
The Greatest Indian is a poll launched by HISTORY TV18 & CNN IBN which is set to trigger a national debate on the one question, "Who is the greatest Indian after Independence?" The show format is based on a path-breaking series featured on BBC called ‘The Greatest Briton’. Launched in 2002 in the UK, the initiative reached out to millions of viewers and broke significant viewership records there. An astounding 21 countries have successfully adopted this format since then, and it now promises to create History here in India too!
PROCESS FLOW:

Based on an internationally acclaimed format by BBC held in 22 countries, the initiative is to select that one great Indian after Mahatma Gandhi who is the most influential, iconic & inspirational and has impacted your life.
Vote for up to 10 out of 50 nominees that you think are most deserving here
The Greatest Indian after Mahatma Gandhi
The Greatest Indian is a poll launched by HISTORY TV18 & CNN IBN which is set to trigger a national debate on the one question, "Who is the greatest Indian after Independence?" The show format is based on a path-breaking series featured on BBC called ‘The Greatest Briton’. Launched in 2002 in the UK, the initiative reached out to millions of viewers and broke significant viewership records there. An astounding 21 countries have successfully adopted this format since then, and it now promises to create History here in India too!
PROCESS FLOW:
The New Frontier: Removing plastic from payments—securely and conveniently.
Eight years ago, Tabbedout co-founder and CEO Rick Orr found himself waiting nearly an hour to close out his bill at a restaurant. Orr realized there had to be a better way to improve the payment process—both for patrons and merchants-- at bars and restaurants.
Tabbedout is a secure and easy-to-use mobile payment solution that allows patrons to open, view and pay their tab with a smart phone—no more handing over a credit card to a server or bartender or leaving a credit card at the bar after a night on the town. Having come from the security software industry, Orr and Tabbedout co-founder and CTO Dave Lemley knew that security and convenience were the most critical factors in developing this innovative application. The team that built Tabbedout possesses deep domain knowledge and practical experience in the areas of consumer and enterprise software development, specifically in online identity security, payments/PCI-DSS, and point-of-sale software.
Credit and debit card payment information is stored securely on the phone, not on Tabbedout’s servers, and only the last four digits are displayed on the screen. A random secret code is displayed on the screen each time a tab is opened – that’s the only information that a user needs to provide their bartender or server. Tabbedout is securely integrated directly into the merchant’s point of sale (POS) system. Once a tab is opened, users can view the details of their tabs in real time for accuracy, and when they’re ready to leave, they simply enter a tip and pay with the press of a single button.
Tabbedout changes the way people pay at restaurants and bars. Gone are the days of handing over a credit card to someone you’ve never met. We put the power in the hands of the consumer in a device they own, giving them control over how and when they pay.
And the benefits extend to the venue as well. With the ability to open, view and pay tabs from the patron’s own smart phone, Tabbedout improves efficiency and security at the time of closeout, particularly during critical peak hours. This provides the opportunity for bars and restaurants to serve more people as quickly as possible and avoid walked checks, bringing more revenue to the bottom line.
Tabbedout is the changing the way people pay--no more plastic, no more waiting. Total freedom.
Eight years ago, Tabbedout co-founder and CEO Rick Orr found himself waiting nearly an hour to close out his bill at a restaurant. Orr realized there had to be a better way to improve the payment process—both for patrons and merchants-- at bars and restaurants.
Tabbedout is a secure and easy-to-use mobile payment solution that allows patrons to open, view and pay their tab with a smart phone—no more handing over a credit card to a server or bartender or leaving a credit card at the bar after a night on the town. Having come from the security software industry, Orr and Tabbedout co-founder and CTO Dave Lemley knew that security and convenience were the most critical factors in developing this innovative application. The team that built Tabbedout possesses deep domain knowledge and practical experience in the areas of consumer and enterprise software development, specifically in online identity security, payments/PCI-DSS, and point-of-sale software.
Credit and debit card payment information is stored securely on the phone, not on Tabbedout’s servers, and only the last four digits are displayed on the screen. A random secret code is displayed on the screen each time a tab is opened – that’s the only information that a user needs to provide their bartender or server. Tabbedout is securely integrated directly into the merchant’s point of sale (POS) system. Once a tab is opened, users can view the details of their tabs in real time for accuracy, and when they’re ready to leave, they simply enter a tip and pay with the press of a single button.
Tabbedout changes the way people pay at restaurants and bars. Gone are the days of handing over a credit card to someone you’ve never met. We put the power in the hands of the consumer in a device they own, giving them control over how and when they pay.
And the benefits extend to the venue as well. With the ability to open, view and pay tabs from the patron’s own smart phone, Tabbedout improves efficiency and security at the time of closeout, particularly during critical peak hours. This provides the opportunity for bars and restaurants to serve more people as quickly as possible and avoid walked checks, bringing more revenue to the bottom line.
Tabbedout is the changing the way people pay--no more plastic, no more waiting. Total freedom.
Dane Boedigheimer created the Web comedy series The Annoying Orange in 2009, and it immediately lived up to its name. To know Orange--a talking fruit who sits on a kitchen counter and crudely taunts the other fruit--is to be annoyed by him.
But what could have been yet another shrill Internet one-off has turned into a true, ongoing sensation. There is an Annoying Orange videogame, T-shirts sold in JCPenney, and now a Cartoon Network series, debuting Monday, June 11. The original Annoying Orange Web series is still going strong, with more than 1.4 billion YouTube views, 2.4 million subscribers and a whopping 153 episodes so far.
As to how The Annoying Orange grew online and then expanded to other platforms, much credit goes to the Collective, a Los Angeles-based entertainment management and production company that teamed up with Boedigheimer more than two years ago. Co.Create spoke with Gary Binkow, a partner in the Collective, Dan Weinstein, who heads the company’s digital studio, and Boedigheimer himself, to see how they juiced The Annoying Orange for all it’s worth.
AN ORANGE A DAY KEEPS THE HIT COUNT CLIMBING
"Part of it was hard work, and part of it was luck," says Boedigheimer. "When Annoying Orange took off on YouTube, so did the social media pages [on] Twitter and Facebook." From there it was all about being consistent--not just with videos, but with the social media message. "I made it a rule for myself that I had to have a video released every Friday, and a new post on the social media pages every day. I just made sure to keep up with that schedule, as well as interact with the audience by having contests, talking to them, and really keep them involved in the brand. I firmly believe that had I not stuck to that strict schedule, I would not be where I am today."
Even though Boedigheimer is from North Dakota, Weinstein and Binkow recognized early on that he was no bumpkin; he had his own operation already, and was already working to build something long-term. "Dane is not just a genius creator, he’s also very tech-savvy and understands the notion of telling stories and building character," says Binkow. "He has done a fantastic job of keeping [the YouTube series] alive and growing and introducing new characters."
Binkow is quick to point out that the early success of Annoying Orange was no fluke. "This is not a cat throwing up fur balls. This is a real narrative story that goes on every week and he’s diligent about preaching content in a certain frequency and making sure that gets pushed out every week and keeping all of the social media platforms alive and engaged with unique content."
PICKING THE RIGHT PARTNER
When the Collective started representing The Annoying Orange--after there had been about four or five videos online--the team there started developing the long-term strategy. "It wasn’t about just jumping into ‘Let’s move off of YouTube. Let’s do a TV show. Let’s do this or let’s do that,'" explains Weinstein. "It was still early on. We really didn’t know the extent of what the audience could be and so the idea was to spend some time nurturing and building the audience and then figure out the business model behind it."
The Collective offered Boedigheimer an infrastructure and a support base from which to expand. "We have capital that we give him to help him expand and to create more content, hiring more people to help him produce content," says Weinstein. "[We also give] creative input on the stuff he’s doing and help him manage his social media platforms, offering some of the tools and insights that we’ve gleaned from our other clients along the way." [The Collective also works with such online successes as iJustine, FreddieW and Megan & Liz.]
…AND SUSTAINABLE
As Weinstein explains it, Boedigheimer has been able to respond quickly to audience reaction and adjust the show accordingly. "He introduced Marshmallow in one episode and all of a sudden everybody was like, 'Oh my god, I love Marshmallow! Bring back Marshmallow!" And Marshmallow slowly became integrated into the regular cast, much in the way guest stars like Passion Fruit, Grapefruit and Midget Apple weaseled their way in as well.
About a year ago the team ran a contest asking viewers to submit their own photo of an orange in an interesting situation to compete for a prize. 50,000 photos later, they had catapulted The Annoying Orange's Facebook numbers, all in the name of fan engagement. They’re still showing new photos from that online.
The TV show will go after the same audience, while bringing in an older demo. "Obviously the core audience for Annoying Orange is boys," says Binkow. "And that’s Cartoon Network’s core audience, which is why they’re such a great partner for this show. But they also have an older audience, and we’re hoping that adult audiences and female audience members find this show. There are fantastic adult references in it."
CONTROL YOUR ORANGE
"From day one we had talked about building other opportunities for merchandising, licensing, television shows," says Binkow, who was clear that it should be done in a way that gives Boedigheimer more control, not less, and ownership of his content, rather than follow the traditional TV model, which often leaves creators lost in the process.
"'Who’s going to play the Annoying Orange, and Can we make him less annoying? How about we make him the Endearing Orange?'" That’s Binkow’s impersonation of the traditional TV development process. To avoid that altogether, the Collective financed the pilot and is now financing the series. "Cartoon Network is a pretty unique partner and a traditional media company that actually has a ton of respect and appreciation for us nurturing our audience with them."
Many networks would have insisted that the TV show take over the Web series, essentially replacing it. But that was not an option. The Annoying Orange Web series is staying as low-budget and crude as ever, even as the relatively fancy TV show takes root.
"We don’t want to do is turn our back on that audience," says Binkow. "For the TV show we’re incorporating a lot of the same strategies: we want fans to be engaged in the TV show, have input over character, have input over participation with the theme song, being able to have guest voices on the show."
A lot of that process has already happened with the fans online. YouTube has vetted the successes out," says Binkow. "In that year-and-a-half development process that we’ve been working on the TV show, Dane has been building out ideas that we want to introduce and seeing what works and what doesn’t work and he can kind of pivot really quickly there. That’s where we sort of wound up with these scripts that we have, and I think you’ll see in the TV show a lot of these characters have a lot more appeal." (A peel? See what happened there?)
SCALE YOUR ADVENTURES TO YOUR PLATFORM
The Cartoon Network series will have characters and story lines that differ from the Web series. And bigger adventures. "The world’s totally different," says Weinstein. "The characters are going out of the kitchen and into a bigger environment. They’re based in a grocery store and have this human character that works the night shift. When the lights go out at night the characters come alive." And then they can time travel on their magical fruit cart. "One episode might find them in prehistoric times dealing with dinosaurs and then next one will take them on a space adventure where they land on the planet of Marshmallia, where Marshmallow is from." Voice talent will include James Caan, Weezer and John Leguizamo.
Boedigheimer is thrilled with where the partnership with the Collective has taken him. "I laid the groundwork with the things that I did and they’ve helped me build on that in the biggest way possible, by turning Orangeinto a truly multimedia brand. With them, we’ve created shirts, toys, costumes, posters, an iPhone game, and a TV show, for starters. It truly has been an additive relationship. They saw something big in Orange, and were willing to take a chance on it to make it even bigger."
But what could have been yet another shrill Internet one-off has turned into a true, ongoing sensation. There is an Annoying Orange videogame, T-shirts sold in JCPenney, and now a Cartoon Network series, debuting Monday, June 11. The original Annoying Orange Web series is still going strong, with more than 1.4 billion YouTube views, 2.4 million subscribers and a whopping 153 episodes so far.
As to how The Annoying Orange grew online and then expanded to other platforms, much credit goes to the Collective, a Los Angeles-based entertainment management and production company that teamed up with Boedigheimer more than two years ago. Co.Create spoke with Gary Binkow, a partner in the Collective, Dan Weinstein, who heads the company’s digital studio, and Boedigheimer himself, to see how they juiced The Annoying Orange for all it’s worth.
AN ORANGE A DAY KEEPS THE HIT COUNT CLIMBING
"Part of it was hard work, and part of it was luck," says Boedigheimer. "When Annoying Orange took off on YouTube, so did the social media pages [on] Twitter and Facebook." From there it was all about being consistent--not just with videos, but with the social media message. "I made it a rule for myself that I had to have a video released every Friday, and a new post on the social media pages every day. I just made sure to keep up with that schedule, as well as interact with the audience by having contests, talking to them, and really keep them involved in the brand. I firmly believe that had I not stuck to that strict schedule, I would not be where I am today."
Even though Boedigheimer is from North Dakota, Weinstein and Binkow recognized early on that he was no bumpkin; he had his own operation already, and was already working to build something long-term. "Dane is not just a genius creator, he’s also very tech-savvy and understands the notion of telling stories and building character," says Binkow. "He has done a fantastic job of keeping [the YouTube series] alive and growing and introducing new characters."
Binkow is quick to point out that the early success of Annoying Orange was no fluke. "This is not a cat throwing up fur balls. This is a real narrative story that goes on every week and he’s diligent about preaching content in a certain frequency and making sure that gets pushed out every week and keeping all of the social media platforms alive and engaged with unique content."
PICKING THE RIGHT PARTNER
When the Collective started representing The Annoying Orange--after there had been about four or five videos online--the team there started developing the long-term strategy. "It wasn’t about just jumping into ‘Let’s move off of YouTube. Let’s do a TV show. Let’s do this or let’s do that,'" explains Weinstein. "It was still early on. We really didn’t know the extent of what the audience could be and so the idea was to spend some time nurturing and building the audience and then figure out the business model behind it."
The Collective offered Boedigheimer an infrastructure and a support base from which to expand. "We have capital that we give him to help him expand and to create more content, hiring more people to help him produce content," says Weinstein. "[We also give] creative input on the stuff he’s doing and help him manage his social media platforms, offering some of the tools and insights that we’ve gleaned from our other clients along the way." [The Collective also works with such online successes as iJustine, FreddieW and Megan & Liz.]
KEEP IT ORGANIC
"We’re not looking to just exploit [the show with] random products," says Weinstein. "We’re being very specific about what’s being produced and we have passed on a lot of ideas."
In other words, no Happy Meals. Yet. They’ve been testing the market with talking figurines at Toys 'R Us, a small test of items like plush toys at Wal-Mart, and T-shirts exclusive to J.C. Penny. But unlike many properties they were aggressive in launching merchandise ahead of the TV show’s debut. Says Weinstein, "I think the success of Angry Birds [merchandise]sort of switched the way the buyers think about the marketplace and that enabled us to go into retail and to be successful independent of the television show."
"We’re not looking to just exploit [the show with] random products," says Weinstein. "We’re being very specific about what’s being produced and we have passed on a lot of ideas."
In other words, no Happy Meals. Yet. They’ve been testing the market with talking figurines at Toys 'R Us, a small test of items like plush toys at Wal-Mart, and T-shirts exclusive to J.C. Penny. But unlike many properties they were aggressive in launching merchandise ahead of the TV show’s debut. Says Weinstein, "I think the success of Angry Birds [merchandise]sort of switched the way the buyers think about the marketplace and that enabled us to go into retail and to be successful independent of the television show."
…AND SUSTAINABLE
As Weinstein explains it, Boedigheimer has been able to respond quickly to audience reaction and adjust the show accordingly. "He introduced Marshmallow in one episode and all of a sudden everybody was like, 'Oh my god, I love Marshmallow! Bring back Marshmallow!" And Marshmallow slowly became integrated into the regular cast, much in the way guest stars like Passion Fruit, Grapefruit and Midget Apple weaseled their way in as well.
About a year ago the team ran a contest asking viewers to submit their own photo of an orange in an interesting situation to compete for a prize. 50,000 photos later, they had catapulted The Annoying Orange's Facebook numbers, all in the name of fan engagement. They’re still showing new photos from that online.
The TV show will go after the same audience, while bringing in an older demo. "Obviously the core audience for Annoying Orange is boys," says Binkow. "And that’s Cartoon Network’s core audience, which is why they’re such a great partner for this show. But they also have an older audience, and we’re hoping that adult audiences and female audience members find this show. There are fantastic adult references in it."
CONTROL YOUR ORANGE
"From day one we had talked about building other opportunities for merchandising, licensing, television shows," says Binkow, who was clear that it should be done in a way that gives Boedigheimer more control, not less, and ownership of his content, rather than follow the traditional TV model, which often leaves creators lost in the process.
"'Who’s going to play the Annoying Orange, and Can we make him less annoying? How about we make him the Endearing Orange?'" That’s Binkow’s impersonation of the traditional TV development process. To avoid that altogether, the Collective financed the pilot and is now financing the series. "Cartoon Network is a pretty unique partner and a traditional media company that actually has a ton of respect and appreciation for us nurturing our audience with them."
Many networks would have insisted that the TV show take over the Web series, essentially replacing it. But that was not an option. The Annoying Orange Web series is staying as low-budget and crude as ever, even as the relatively fancy TV show takes root.
"We don’t want to do is turn our back on that audience," says Binkow. "For the TV show we’re incorporating a lot of the same strategies: we want fans to be engaged in the TV show, have input over character, have input over participation with the theme song, being able to have guest voices on the show."
A lot of that process has already happened with the fans online. YouTube has vetted the successes out," says Binkow. "In that year-and-a-half development process that we’ve been working on the TV show, Dane has been building out ideas that we want to introduce and seeing what works and what doesn’t work and he can kind of pivot really quickly there. That’s where we sort of wound up with these scripts that we have, and I think you’ll see in the TV show a lot of these characters have a lot more appeal." (A peel? See what happened there?)
SCALE YOUR ADVENTURES TO YOUR PLATFORM
The Cartoon Network series will have characters and story lines that differ from the Web series. And bigger adventures. "The world’s totally different," says Weinstein. "The characters are going out of the kitchen and into a bigger environment. They’re based in a grocery store and have this human character that works the night shift. When the lights go out at night the characters come alive." And then they can time travel on their magical fruit cart. "One episode might find them in prehistoric times dealing with dinosaurs and then next one will take them on a space adventure where they land on the planet of Marshmallia, where Marshmallow is from." Voice talent will include James Caan, Weezer and John Leguizamo.
Boedigheimer is thrilled with where the partnership with the Collective has taken him. "I laid the groundwork with the things that I did and they’ve helped me build on that in the biggest way possible, by turning Orangeinto a truly multimedia brand. With them, we’ve created shirts, toys, costumes, posters, an iPhone game, and a TV show, for starters. It truly has been an additive relationship. They saw something big in Orange, and were willing to take a chance on it to make it even bigger."
Motor racing business Formula One Group has decided to delay its initial public offer on the Singapore stock exchange, dropping plans to lodge a prospectus with regulators there next week, a source familiar with the decision said on Friday.
The source, who was not authorised to speak publicly on the matter, said the offer, worth up to $3 billion, had not been abandoned altogether but would not be going ahead for "some time". Weak markets have hit planned IPOs hard, with luxury jeweller Graff Diamonds pulling its offer on Thursday.
Formula One, whose major shareholder is private equity firm CVC Capital Partners, was in pre-marketing mode and had been planning to launch a preliminary prospectus with the Monetary Authority of Singapore next week.
The source, who was not authorised to speak publicly on the matter, said the offer, worth up to $3 billion, had not been abandoned altogether but would not be going ahead for "some time". Weak markets have hit planned IPOs hard, with luxury jeweller Graff Diamonds pulling its offer on Thursday.
Formula One, whose major shareholder is private equity firm CVC Capital Partners, was in pre-marketing mode and had been planning to launch a preliminary prospectus with the Monetary Authority of Singapore next week.
Four women condemned to death by a tribal jirga or council for dancing and singing with men at a wedding in northern Pakistan have been killed, TV news channels reported on Sunday.
However, senior officials refuted the news reports and described them as baseless. Interior Minister Rehman Malik ordered a judicial inquiry into the reported killing of the four women as punishment for dancing with men at a wedding in Kohistan district of Khyber-Pakhtunkhwa province.
There was confusion about the number of women reportedly killed.
Geo News channel reported that four women were killed while The Express Tribune reported on its website that five women were killed.
The fifth woman was the sister of one the condemned women, the report said.
A jirga in Kohistan had condemned four women and two men to death after the emergence of a mobile phone video that purportedly showed them dancing together.
Reports said the jirga had decided they should be killed for dishonouring their families. Though a cleric was arrested in connection with the incident, he claimed he had not issued any fatwa to kill the six persons. The two men condemned by the jirga have reportedly fled the region.
Khyber-Pakhtunkhwa Information Minister Mian Iftikhar Hussain described the news reports about the killing of the women as "totally wrong and baseless".
He said he had talked to the Kohistan district administration chief and the local DIG Hazara, who had described the reports as baseless.
However, senior officials refuted the news reports and described them as baseless. Interior Minister Rehman Malik ordered a judicial inquiry into the reported killing of the four women as punishment for dancing with men at a wedding in Kohistan district of Khyber-Pakhtunkhwa province.
There was confusion about the number of women reportedly killed.
Geo News channel reported that four women were killed while The Express Tribune reported on its website that five women were killed.
The fifth woman was the sister of one the condemned women, the report said.
A jirga in Kohistan had condemned four women and two men to death after the emergence of a mobile phone video that purportedly showed them dancing together.
Reports said the jirga had decided they should be killed for dishonouring their families. Though a cleric was arrested in connection with the incident, he claimed he had not issued any fatwa to kill the six persons. The two men condemned by the jirga have reportedly fled the region.
Khyber-Pakhtunkhwa Information Minister Mian Iftikhar Hussain described the news reports about the killing of the women as "totally wrong and baseless".
He said he had talked to the Kohistan district administration chief and the local DIG Hazara, who had described the reports as baseless.

Sachin Tendulkar took an oath as Rajya Sabha member, today. He is the first sportsman to join Rajya Sabha membership. There was a PIL filed in Delhi high court that Sachin's nomination was unconstitutional, but still he manages to be a member of Rajya Sabha and Parliament. Congratulations to him !
A day after President Pratibha Patil approved the nomination of cricket legend Sachin Tendulkar to the Rajya Sabha, the Congress party is taking the credit for the move. Congress MP Sanjay Nirupam on Friday even said that the batting maestro was welcome to join the party if he wanted to do so.
Now, Sachin has took an oath to be a first sportsmen in Rajya Sabha. After a criticism that sports person are not allowed to be a member of Rajya Sabha according to constitution, finally, parliament allowed Sachin to be a member of Rajya Sabha.
As we know that, Government is struggling with policies and without support of other parties, It cann't implements reforms. S &P has already downgraded India to negative from stable and might see further credit rating downgrade to junk status.
Government is struggling to win the support in Lok Sabha. Also, UP elections has wipe off any hope about the Rahul Gandhi as a next congress leader that might bring back votes to congress and replace Manmohan Singh as Prime Minister. The influence of Mamta Benergee has already pressured about the policies that we have seen in Rail Budget Scene.
As the Lok Sabha election nears, Congress is loosing public confidence as many corruptions and scandals have dented congress party image good image. Meanwhile Lokpal Drama is also going on with no clear resolution in Parliament and Anna movement is getting stronger and might work against Congress in next lok sabha elections.
Congress Party politics might started working for next elections, as it has offered Sachin a Rajya Sabha seat as well as Congress party Seat. Will Sachin accept Congress proposal and be a joker in a pack for next Elections?
What is AISight?
AISight: The World’s Only Behavioral Recognition™ System
AISight®, created by BRS Labs, is the ONLY video surveillance software that meets the needs of today’s ever-changing security environment.
The potential for security threats has grown dramatically over the past decade. Despite the advances made in other areas of security infrastructure, video surveillance technology’s evolution did not meet the needs of the market. To address these more sophisticated threats, BRS Labs developed AISight — a revolutionary product that has changed the security industry forever.
Traditional video analytic software can only compare captured video activity to a list of preprogrammed objects and scenarios. It requires the costly setup of tripwires, zones of interest, and scene boundaries. Initial setup and subsequent maintenance is labor intensive and has demonstrated a poor return on investment.
BRS Labs’ AISight is advanced, intelligent software that uses Behavioral Recognition™ technology to learn—on its own—about the environment and objects it observes in each camera’s field of view. Since its learning is perpetual, AISight understands which activities commonly occur in any particular scene, bringing attention to objects or behaviors that are out of the ordinary through real-time alert notification. It begins autonomously learning about every environment it observes from the moment it is connected to a video network … AISight never requires the burdensome preprograming (or reprograming) necessary for legacy video analytic systems.
With eleven Registered Patents granted and more than fifty others pending, AISight is a unique, ground-breaking product whose capabilities surpass all other video analytic products. It provides accurate, real-time alerts to security personnel about real threats, while constantly learning to ignore the everyday behaviors that trigger the exponential number of false alarms in other products. Busy security personnel no longer need to waste valuable time with systems that continually cry wolf.
How AISight Works
AISight works with patented learning and analysis engines that enable the system to observe events, analyze them, and remember them similarly to how human brain makes and stores memories. When new events differ from AISight’s memories, it determines that a suspect event is occurring and alerts security personnel.
After the software has been started, it connects to the video network and begins to monitor the unique environment and activities for each individual camera. Each camera view is stored as a separate memory. Elements that are always present in the environment become part of the “background.” Objects that enter the field of view are analyzed based on their appearance, classification and interaction within its environment and other objects. AISight analyzes the structures, sizes, shapes, locations, velocities, accelerations, paths of objects and other characteristics of all objects within the scene and forms memories about them. It also records timestamps for these events and remembers during what times of day or days of the week events most frequently occur. Just like the “Long-term Memory” of the Human Brain, the more frequently certain objects and behaviors are observed, the stronger those memories become.
Whenever AISight observes objects and behaviors, it compares these events to its current memories. The less frequently it has observed an event in the past, the weaker its memory will be about the event and the more unusual it will deem the current activity. Unusual activity is immediately reported to security personnel to enable a proactive response to potential threats, but normal activity is ignored. And even when AISight has learned to ignore certain activities, it can still be told to alert security personnel of those activities regardless of how often they occur, if needed.
Just as frequent observation of objects and events reinforces AISight’s memories, memories that aren’t reinforced degrade. This means that AISight not only learns about commonly occurring activity but also “forgets” when that activity becomes less frequent, enabling it to alert on events that are no longer commonplace. Because of this unique ability to learn, remember, and forget, AISight’s ability to provide currently relevant, accurate alerts evolves alongside the environment. It adapts to moving vegetation, lighting changes, repositioning of furniture, weather patterns, and myriad of other environmental aspects that challenge video analytic systems.
What is Behavioral Recognition Technology?
Traditional video analytic software can only compare captured video activity to a list of preprogrammed objects and scenarios. It requires the costly setup of tripwires, zones of interest, and scene boundaries. Initial setup and subsequent maintenance is labor intensive and has demonstrated a poor return on investment.
BRS Labs’ AISight is advanced, intelligent software that uses Behavioral Recognition™ technology to learn—on its own—about the environment and objects it observes in each camera’s field of view. Since its learning is perpetual, AISight understands which activities commonly occur in any particular scene, bringing attention to objects or behaviors that are out of the ordinary through real-time alert notification. It begins autonomously learning about every environment it observes from the moment it is connected to a video network … AISight never requires the burdensome preprograming (or reprograming) necessary for legacy video analytic systems.
With eleven Registered Patents granted and more than fifty others pending, AISight is a unique, ground-breaking product whose capabilities surpass all other video analytic products. It provides accurate, real-time alerts to security personnel about real threats, while constantly learning to ignore the everyday behaviors that trigger the exponential number of false alarms in other products. Busy security personnel no longer need to waste valuable time with systems that continually cry wolf.
How AISight Works
AISight works with patented learning and analysis engines that enable the system to observe events, analyze them, and remember them similarly to how human brain makes and stores memories. When new events differ from AISight’s memories, it determines that a suspect event is occurring and alerts security personnel.
After the software has been started, it connects to the video network and begins to monitor the unique environment and activities for each individual camera. Each camera view is stored as a separate memory. Elements that are always present in the environment become part of the “background.” Objects that enter the field of view are analyzed based on their appearance, classification and interaction within its environment and other objects. AISight analyzes the structures, sizes, shapes, locations, velocities, accelerations, paths of objects and other characteristics of all objects within the scene and forms memories about them. It also records timestamps for these events and remembers during what times of day or days of the week events most frequently occur. Just like the “Long-term Memory” of the Human Brain, the more frequently certain objects and behaviors are observed, the stronger those memories become.
Whenever AISight observes objects and behaviors, it compares these events to its current memories. The less frequently it has observed an event in the past, the weaker its memory will be about the event and the more unusual it will deem the current activity. Unusual activity is immediately reported to security personnel to enable a proactive response to potential threats, but normal activity is ignored. And even when AISight has learned to ignore certain activities, it can still be told to alert security personnel of those activities regardless of how often they occur, if needed.
Just as frequent observation of objects and events reinforces AISight’s memories, memories that aren’t reinforced degrade. This means that AISight not only learns about commonly occurring activity but also “forgets” when that activity becomes less frequent, enabling it to alert on events that are no longer commonplace. Because of this unique ability to learn, remember, and forget, AISight’s ability to provide currently relevant, accurate alerts evolves alongside the environment. It adapts to moving vegetation, lighting changes, repositioning of furniture, weather patterns, and myriad of other environmental aspects that challenge video analytic systems.
What is Behavioral Recognition Technology?
Behavioral Recognition™ is a Revolutionary Technology Which Fundamentally Changes the Video Surveillance Market
Behavioral Recognition technology, the backbone of the AISight system, combines computer vision with machine learning to provide actionable intelligence through real-time, relevant alerting of anomalous behavior observed by cameras. It is fairly simple to program a computer to detect movement with a camera. It’s just as simple to trigger a response if that movement violates a condition — a “rule”. But the real world environment is anything but simple. The slightest ambient variation, such as a shadow, can wreak havoc on these preconceived rules and the result is, as it has been for the last ten years, unmet expectations, disappointment and frustration by users.
BRS Labs has patented the process and technology now known as Behavioral Recognition. This technology was invented to achieve the effect without the cause, something the rules-based systems on the market today have been unable to deliver. The real world is not black and white, on or off, yes or no. The rigidity of a simple rule will always break. “Behavior” is not black or white either; it’s an endless amount of colors hidden by an infinite amount grades and tints. The trick is to recognize behavior (the cause) and achieving the effect (the distinction of behavior).
The number of shades of the color red is endless and with so many variations a human cannot explain the difference he sees between the most subtle shades. But yet one still knows when two articles of red clothing don’t look right together, that they don’t match; this is the concept of Behavioral Recognition. Introduce dimension and you have a different example: How does one teach a computer to recognize a human when seen through a camera, while every camera sees from a different angle? One can’t! A single human will look completely different from one camera to another. One camera mounted low may be able to detect four limbs and a head, while a camera mounted high might not even see the legs as a person walks below it. The only viable method is to allow the computer to learn the subtle differences itself. Let it become aware that objects appear differently from one angle to the next, and that the behavior of humans in one camera may be completely different than the behavior found in another. Only then can the power of reason be utilized. Behavioral Recognition is a “Reason-based” system unencumbered by man-made rules.
First utilized in San Francisco's MUNI system.
A new breed of security cameras can supposedly detect terrorism and crime without a human judgment call--and mass transit agencies are shelling out big bucks for the product. San Francisco's Municipal Transit Authority, which oversees the city's MUNI trains, has signed a contract with security firm BRS Labs to deploy cameras to 12 subway stations that use algorithms and machine learning techniques to spot anomalous behavior.
BRS Labs is a security firm that provides behavior recognition software for video surveillance. The company's clients include government, tourist attractions, military bases, and private industry; BRS's software issues real-time text alerts when cameras detect strange behavior. Servers connected to security cameras observe locations for weeks at a time and then establish a baseline of “normal” behavior based on this timespan; anomalous activities afterwards (loitering, abandoned packages, abnormally high/low numbers of passengers) trigger an alert. No tripwires or programming of initial parameters are required.
According to a publicly available product bid, the San Francisco MUNI project will include up to 22 connected cameras at each train station; video monitoring will be conducted by train control, MUNI Metro East facility, and in-station personnel. The video systems will build memories of observed behavior patterns that mature with time; the systems, in the bid's words, “[have] the capability to learn from what [they] observe.”
In an interview with Fast Company, BRS Labs President John Frazzini said that the company's AIsight behavior recognition product relies on 11 patents related to computer vision technology and surveillance imagery. BRS's patents primarily deal with the intersection between computer vision and machine learning; video footage grabbed by MUNI cameras will be automatically translated into code for real-time processing. Clips of anomalous activity are dispatched to MUNI employees automatically; SMS text message alerts are also sent to staffers' mobile phones.
The post-9/11 emphasis on “homeland security” and anti-terrorism efforts has resulted in a gold rush of surveillance contracts from mass transit agencies and public institutions nationwide. While large mass transit agencies such as New York's MTA and Chicago's CTA have been cagey about their counter-terrorism efforts, trade show presentations and chatter in industry publications have given a basic idea of what is happening. Apart from machine learning-based video surveillance, subway security has also taken on wackier (and scarier) aspects: The Homeland Security Department has publicly announced their plans to release bacteria into Boston T tunnels this summer in order to test new biological weapon detectors deployed throughout the subway system.
The same technology that's being deployed in San Francisco's subway is also intended for the global market. BRS, which is based in Houston, has overseas offices in London, Sao Paulo, and Barcelona. BRS Labs' AISight product is primarily intended for use in counter-terrorism efforts. AISight's software algorithm has limited success in detecting in-station muggings or subway perverts, two issues of much more immediate interest to mass transit ridership than terrorist attacks.
Another unique aspect of BRS's product is the fact that it heavily relies on timestamps and time recognition. Behavior and objects are coded according to the times of day or days of the week in which they most frequently occur; the velocity, acceleration, and path of customers passing through a station are analyzed as well. Spatial anomalies and classification anomalies are taken into account as well.
One worrying--or appealing to budget-minded clients--aspect of BRS's product is the fact that their software product sharply reduces the need for human camera maintenance. The algorithms behind AISight compensate for lighting changes, shaky images, and poor bandwidth. Between the automated evaluation of “anomalies” and their software-based maintenance process, the need for human supervision for effective software operation sharply declines.
BRS's promotional literature promises that their software product can accurately detect loitering in unusual places at train stations, abandoned objects, and “tailgating” at entrances.
Verified customers of BRS's system beyond the SFMTA include the City of Houston, Boeing, the Louisiana Port Commission, the City of Birmingham (AL), and security contractors for the Nuclear Regulatory Commission. Publicly available documents indicate that the Port Authority of New York and New Jersey is deploying BRS's technology for a pilot project at the World Trade Center as well. Fast Company is based at the World Trade Center complex.
2011 was a rough year for Netflix. One bright spot? The company surpassed Apple to become the leader in the U.S. online movie business, according to a new report from IHS Screen Digest out today.
Netflix's revenue share of the U.S. online movie business jumped from 1% in 2010 to 44% in 2011 (the company grossed $992 million last year). Apple, previously the market's landslide leader, dropped from 60.8% to just 32.3% during the same time period. Though that may not look great for Apple on the surface, the study points out that Apple and Netflix are leading at opposite ends of the market. Though Netflix rules the stream-on-demand market, which is popular for older titles, Apple still claims 63% of the pay-per-view sector, which is largely dominated by new releases. Screen Digest predicts more of us will turn to streaming in 2012--to the tune of the whopping 3.4 billion movies it predicts we'll pay to watch online this year.
Netflix's revenue share of the U.S. online movie business jumped from 1% in 2010 to 44% in 2011 (the company grossed $992 million last year). Apple, previously the market's landslide leader, dropped from 60.8% to just 32.3% during the same time period. Though that may not look great for Apple on the surface, the study points out that Apple and Netflix are leading at opposite ends of the market. Though Netflix rules the stream-on-demand market, which is popular for older titles, Apple still claims 63% of the pay-per-view sector, which is largely dominated by new releases. Screen Digest predicts more of us will turn to streaming in 2012--to the tune of the whopping 3.4 billion movies it predicts we'll pay to watch online this year.
US stock markets sold off friday, as dismal jobs report added worries to global economic growth. China is already slowing in growth. India has shown lowest growth in first quarter, meanwhile European woes to rattle markets. Spain borrowing cost, Greek election poll predictions, Germany's denial of banking union amongst EU nations will continue to weigh asian markets today. Technically, S&P 500 broken a key important level of 1300 decisively. It might predict more downside for markets, but any clarity regarding EU policies might lead to a bounce back.
Nifty Trading Tips & Outlook Today:
We have recommended to short Nifty on Thursday & Friday trading sessions. Nifty will break important support 4800 and might trade below. If it closes below 4800, it creates another sell signal, but technically support levels might lead to bounce back soon. We advice not to trade Nifty today and wait for another technical break off below 4750.
Check out our previous recommendations here
Nifty Trading Tips & Outlook Today:
We have recommended to short Nifty on Thursday & Friday trading sessions. Nifty will break important support 4800 and might trade below. If it closes below 4800, it creates another sell signal, but technically support levels might lead to bounce back soon. We advice not to trade Nifty today and wait for another technical break off below 4750.
Check out our previous recommendations here






